Algorithms for accelerating the convergence of slow,
        monotone sequences from smooth, contraction mapping such as the
        EM and MM algorithms. It can be used to accelerate any smooth,
        linearly convergent acceleration scheme.  A tutorial style
        introduction to this package is available in a vignette on the
        CRAN download page or, when the package is loaded in an R
        session, with vignette("turboEM").

Includes the results of general, local, and presidential elections held in Turkey between 1995 and 2024, broken down by provinces and overall national results. It facilitates easy processing of this data and the creation of visual representations based on these election results.

Package designed for working with vectors and lists of vectors,
    mainly for turning them into other indexed data structures.

An implementation of turtle graphics
    <http://en.wikipedia.org/wiki/Turtle_graphics>.
    Turtle graphics comes from Papert's language Logo and has
    been used to teach concepts of computer programming.

Helps the R users to get data from 'Tushare Pro'<https://tushare.pro>.
    'Tushare Pro' is a platform as well as a community with a lot of staffs working in financial area.
    We support financial data such as stock price, financial report statements and digital coins data.

Helper functions for creating, editing, and testing tutorials
    created with the 'learnr' package. Provides a simple method for allowing
    students to download their answers to tutorial questions. For examples
    of its use, see the 'r4ds.tutorials' package.

The main objective of cooperative Transferable-Utility games (TU-games) 
  is to allocate a good among the agents involved. The package implements major 
  solution concepts including the Shapley value, Banzhaf value, and egalitarian
  rules, alongside their extensions for structured games: 
  the Owen value and Banzhaf-Owen value for games with a priori unions, and the
  Myerson value for communication games on networks. To address the inherent exponential 
  computational complexity of exact evaluation, the package offers both exact 
  algorithms and linear approximation methods based on sampling, enabling the 
  analysis of large-scale games. Additionally, it supports core set-based 
  solutions, allowing computation of the vertices and the centroid of the core.